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Когда новая лига в path of exile

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Новая лига в Path of Exile начнется 18 августа

Многих фанатов ролевого экшена Path of Exile интересует дата выпуска следующего дополнения 3.22, и команда разработчиков из Grinding Gear Games решила не дожидаться ивента ExileCon и раскрыла ее.

Новозеландская студия планирует запустить новую лигу 18 августа, хотя она уточняет, что окончательная дата «еще не определена». Также разработчики рассказали, что не планируют проводить никакие ивенты до окончания нынешней лиги «Горнила» из-за активной работы над ExileCon, Path of Exile 2 и дополнением 3.22.

Точную дату запуска и подробности новой лиги Grinding Gear Games объявит на предстоящем ежегодном мероприятии ExileCon, которое пройдет 29 и 30 июля. Кроме деталей о грядущем дополнении, на этом ивенте будут представлены демоверсии Path of Exile 2 и Path of Exile Mobile.

New League 3.22 Release Date — New Season, Next League Start Time — Path of Exile

The release date of PoE 3.22 is August 18, 2023. GGG has seen a lot of people asking when PoE 3.22 expansion will launch. It’s currently looking like it will launch on August 18th (PDT). This isn’t fully locked in yet. However, GGG will confirm its launch date at ExileCon in just a few weeks.

GGG has also noted that quite a few people have asked whether or not PoE will be hosting end-of league-events before Crucible ends. GGG is currently all-hands-on-deck working on ExileCon, Path of Exile 2 and the 3.22 expansion so GGG isn’t able to host any events this time around.

Name Description
August 15, 2023 The end date of PoE Crucible 3.21 league.
August 18, 2023 The release date of PoE 3.22 new league.

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PoE 3.21 New Season Items

  • Igneous GeodeIgneous Geode
  • Crystalline GeodeCrystalline Geode
  • Magmatic OreMagmatic Ore
  • Eternal OrbEternal Orb
  • Primeval RemnantPrimeval Remnant
  • Primordial RemnantPrimordial Remnant
  • Vaal AbsolutionVaal Absolution
  • Vaal Animate WeaponVaal Animate Weapon
  • Vaal Arctic ArmourVaal Arctic Armour
  • Vaal DominationVaal Domination
  • Vaal FirestormVaal Firestorm
  • Vaal Ice ShotVaal Ice Shot
  • Vaal Lightning ArrowVaal Lightning Arrow
  • Vaal Rejuvenation TotemVaal Rejuvenation Totem
  • Vaal ReapVaal Reap

PoE 3.21 Release Date Crucible expansion

The release date of PoE 3.21(Path of Exile: Crucible) is April 7, 2023. You’ll be able to play the Crucible expansion for free on April 7th (PDT) on PC and Mac and on April 12th (PDT) on Xbox and PlayStation.

You’ll be able to play the Crucible expansion for free on April 7th (PDT) on PC and Mac.

In Path of Exile: Crucible, you’ll learn about the ancient titans who once shaped the primordial surface of Wraeclast. If you’re powerful enough, you will earn the ability to forge their power onto your weapons. The new expansion introduces the Crucible challenge league, nine new Vaal Skills, Atlas Gateways, over ten new Unique Items and improvements to Breach, Abyss, Passive Tree Masteries, the Saboteur, the Pathfinder, Ruthless and much more!

PoE 3.21 New League New Skill Gems

Snipe

Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

  • Maximum 6 Stages
  • This Skill’s Arrows deal (70–108)% more Damage with Hits per Stage
  • This Skill’s Arrows deal (50–80)% more Damage with Ailments per Stage

Additional Effects From Quality: (0–10)% increased Attack Speed.

Snipe Support

Supports bow attack skills. Cannot support channelled skills, instant skills, Vaal skills, or skills used by totems, traps, or mines.

  • (50–80)% more Damage with Ailments per Snipe Stage
  • Supported Skills deal 40% less Damage
  • Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage

Supports bow attack skills, causing them to trigger when you’ve spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills.

  • Supported Skills deal (31–40)% less Damage
  • Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
  • Supported Skills Trigger once total Mana Spent on other Bow
  • Attacks exceeds 300% of their Mana Cost

Additional Effects From Quality: Supported Skills have (0–10)% increased Cooldown Recovery Rate.

Supports attack skills that aren’t triggered.

  • Gain 1 Momentum when you Use a Supported Skill
  • Gain 1 Momentum every (0.51–0.7) seconds while Channelling a Supported Skill
  • Lose all Momentum if you Move
  • Supported Skills have (15–20)% increased Attack Speed per Momentum
  • When you reach (3–5) Momentum, lose all Momentum and gain
  • Swiftness for 1.5 seconds
  • Swiftness grants 15% increased Movement Speed per Momentum lost

Additional Effects From Quality: Swiftness lasts +(0–0.5) seconds.

Prismatic Burst Support

Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.

  • Supported Skills will Trigger Prismatic Burst on Hit
Prismatic Burst

Chooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.

  • Deals (3–1224) to (5–1836) Fire Damage
  • Deals (3–1224) to (5–1836) Cold Damage
  • Deals (1–153) to (7–2907) Lightning Damage
  • +(0–9) to radius
  • Deals 100% less Damage of each unchosen Damage Type
  • (0–57)% increased Cooldown Recovery Rate

Additional Effects From Quality: (0–20)% increased Elemental Damage

Performs a series of quick teleports towards a targeted location, stopping at any place you can’t stand. if using the “Attack in Place” option, the direction is reversed. Shares a cooldown with other blink skills. Cannot be supported.

  • 200% increased cooldown recovery rate if used while a unique enemy is in your presence
  • Quality has no effect
  • This spell’s cast speed cannot be modified

Additional Effects From Quality: Quality has no effect.

It can be only used in Ruthless mode.

Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.

  • Base duration is 15 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention
  • Maximum 1 Ascended Sentinel of Absolution
  • Ascended Sentinel does not count towards the regular limit
  • Ascended Sentinels deal 200% more Damage
  • Ascended Sentinels take 70% less Damage

Additional Effects From Quality: Minions deal (0–20)% increased Damage.

Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 15 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention
  • Can use Items requiring up to Level (9–100)
  • Can use Items requiring up to Level
  • Animated Weapons are transformed into random Unique
  • Weapons with Level Requirement between (1–40) and
  • Animates up to (5–10) Weapons
  • Minions deal (50–107)% more Damage
  • Maximum (5–10) Animated Weapons
  • Minions have (0–38)% more Attack Speed

Additional Effects From Quality: Minions have (0–20)% increased Movement Speed.

Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.

  • Base duration is 5 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention
  • You take 90% less Damage from Hits and count as Frozen
  • Ice breaks after you take 3 Damaging Hits or Duration expires
  • Buff grants (5–30.6) Mana Regeneration per second
  • Buff grants (20–395) Energy Shield Regeneration per second

Additional Effects From Quality: (0–20)% increased Skill Effect Duration.

This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.

  • Base duration is 30 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention
  • Maximum 3 Ascended Sentinels of Dominance
  • Ascended Sentinels do not count towards the regular limits
  • Ascended Sentinels deal 200% more Damage
  • Ascended Sentinels take 70% less Damage

Additional Effects From Quality: Minions deal (0–20)% increased Damage.

A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.

  • Deals (224–3487) to (336–5230) Fire Damage
  • Deals (256.8–3995.3) Base Fire Damage per second
  • Burning Ground lasts 4 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention
  • One impact every 0.5 seconds
  • 16 Bolts
  • Impacts have 20% more Area of Effect

Additional Effects From Quality: (0–20)% increased Damage.

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.

  • Base duration is 6 seconds
  • (2–75) to (3–113) Added Cold Damage
  • 60% of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention
  • Maximum 6 Summoned Mirage Sharpshooters
  • Summons 6 Mirage Sharpshooters which use this Skill
  • Mirage Sharpshooters fire at your target when you use Ice Shot
  • Modifiers to number of Projectiles do not apply to
  • this Skill when used by Mirage Sharpshooters

Additional Effects From Quality: (0–20)% increased Cold Damage.

Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

  • Projectiles Pierce all Targets
  • 50% of Physical Damage Converted to Lightning Damage
  • (1–9) to (13–179) Added Lightning Damage
  • Fires 4 additional Arrows
  • Projectiles change direction 9 times
  • Projectiles can Hit targets each time they change direction
  • Modifiers which would cause Projectiles to Fork or
  • Chain instead cause them to change direction additional times
  • Fires Projectiles sequentially
  • Hits up to 3 additional enemies near the target
  • Projectiles cannot Split

Additional Effects From Quality: (0–20)% chance to Shock enemies.

Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem’s life is removed instead for some of the damage.

  • +1 to maximum number of Summoned Totems
  • Totem lasts 4 seconds
  • Modifiers to Totem Duration also apply to this Skill’s Soul Gain Prevention
  • Summons a Totem which uses this Skill
  • 30% less Area of Effect
  • (50–164)% increased totem life
  • Regenerate (19.3–714.4) Life per second
  • 40% of Damage from Hits against targets affected by the Aura is taken from Totem’s Life before the target

Additional Effects From Quality: (0–60)% increased Aura Area of Effect.

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

  • Deals (115–1886) to (172–2828) Physical Damage
  • Deals (179.1–2946.2) Base Physical Damage per second
  • Base duration is 5 seconds
  • Base secondary duration is 8 seconds
  • Modifiers to Spell Damage apply to this Skill’s Damage Over Time effect
  • Modifiers to Skill Effect Duration also apply to this Skill’s Soul Gain Prevention
  • Effects of Boiling Blood Linger for 2 seconds
  • Grants +4 to maximum Blood Charges
  • Grants up to maximum Blood Charges

Additional Effects From Quality: (0–10)% increased Area of Effect.

PoE Crucible New League 3.21 Patch Notes

Use the power of the Titans to imbue your weapons with their own passive skill trees. Here’s an example of a Crucible tree that can be forged onto a bow.

PoE Crucible Passive Skill Tree

In order to forge crucible trees onto your weapons, you’ll need to complete Crucible encounters. Select your weapon and channel it at the Crucible Forge to spawn monsters. The longer you channel for, the more dangerous and rewarding the encounter becomes.

As you get deeper into a tree, more and more experience is required to unlock skills. The final depths can take quite an investment and can only be found rarely on endgame items, but also have some of the most powerful properties.

PoE get deeper into a tree

In addition to all types of weapons, shields can also be empowered with their own crucible trees. Here’s a relatively simple low level example. It gets a bit crazier as you approach the endgame.

PoE shields crucible trees

By default, you can only add Crucible Trees to non-unique items. But it’s possible to get a mod on the Forge of the Titans unique map that allows you to imbue a unique item with a Crucible Tree, which can then be levelled up via regular Crucible encounters.

PoE Forge of the Titans unique map

In endgame Crucible encounters, you’ll occasionally find Igneus Geodes, currency items that can be cracked open to reveal a Primeval Remnant. This is a map-like item that grants access to The Forge of the Titans, the culmination of your Crucible journey.

PoE Igneus Geodes

If you survive the Forge of the Titans, you’ll find the aforementioned Forge, which allows you to merge crucible trees on two items together.

To combine Crucible Trees on unique items together, you’ll want to find a Crystalline Geode and crack it open to reveal the secret higher level version of the Forge of the Titans.

PoE Crystalline Geode

Atlas Gateways

Path of Exile: Crucible introduces Atlas Gateways. These are nodes that you can allocate on the Atlas Tree that allow instant travel between two locations. There are three pairs of gateways, each allowing travel from the left side of the tree to the right side or vice versa.

PoE Atlas Gateways 3.21

Quality of Life Improvements
  • The following currencies now have a stack size of 20: Orb of Alchemy, Vaal Orb, Chaos Orb, Tainted Chaos Orb, Eldritch Chaos Orb, and Veiled Chaos Orb.
  • The Oils required for anointing a notable Passive Skill now show up as text when holding Alt
  • Added the /leave command so you can leave parties more efficiently.
  • You can release Beasts from your Menagerie for free! Just don’t let Einhar see you!
  • Items now persist in a Vendors’ shops for multiple levels, so that you have a chance to buy them before they vanish. Each time you level up, the oldest items are removed and some new ones are added. You can also now rarely find Rare items at Vendors.
  • Continued to incrementally improve the sound, art, effects and environments.
Pathfinder

The Pathfinder has also been revamped, allowing you to specialise in Concoction skills, or turn your other skills into Concoction-like abilities. Check it out by clicking the following picture:

PoE Pathfinder 3.21

Saboteur

The Saboteur Ascendancy Class has been significantly reworked in Path of Exile: Crucible. Check it out by clicking the following picture:

PoE Saboteur 3.21

Abyss

Abyss is also being revamped. Abyssal Depths now always contain an Abyssal Lich. While the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before.

PoE Abyss 3.21

Breach

We’re overhauling Breach in many ways. Regular Breachstones are now much higher level, replacing Charged, Pure and Enriched Breachstones entirely. Flawless Breachstones can now be upgraded to with Blessings, or earned from an Atlas Tree passive. Breach monster pacing and density have been improved so that the pressure and rewards are consistent throughout an encounter. We have also tweaked Breach Scarabs, the Betrayal Research Safehouse, Breachstones from Kirac Missions, the Breach Harvest Crafting Option, the Fragment Stash Tab, Divination Cards, Breach Unique Items, Atlas Passives and more.

PoE Breach 3.21

New passive skill clusters

In order to grant greater access to certain types of Masteries and allow greater investment in various mechanics, we’ve added several passive skill clusters to the skill tree. For example, we’ve added an attack cluster by the Templar, and one between the Ranger and Shadow.

PoE New passive skill clusters 3.21

Masteries

Many Masteries on Path of Exile’s Passive Skill Tree have been adjusted in the Crucible expansion. For example, some of the new Life Mastery options provide the ability to manipulate your low life and full life thresholds.

PoE Masteries 3.21

Boss Kill Event

Like we’ve done in the past, we’re hosting a boss kill event at the start of the Crucible challenge league! It’ll be held in Ruthless Hardcore Solo Self-found, and will require you to kill both the Uber Searing Exarch and the Uber Eater of Worlds.

PoE Boss Kill Event 3.21

Ruthless

We have some small improvements to Ruthless in Path of Exile: Crucible. Eternal Orbs will now be able to drop in Ruthless, albeit extremely rarely. Also, Ruthless now has its own set of challenges!

PoE Eternal Orb

ExileCon 2023

On the weekend of July 29-30 New Zealand time, we’re going to be hosting ExileCon 2023 in Auckland, New Zealand. We’ll be revealing our latest updates on Path of Exile 2, Path of Exile Mobile and the next Path of Exile 1 expansion. We’ll be streaming the entire event for free.

PoE ExileCon 2023

Will the Sanctum League go Core?

While Sanctum won’t be going core in the next expansion, we do really like this mechanic and the way it challenges Path of Exile players. We loved watching your Sanctum runs and the best relics you found. We definitely want to find a way to integrate it into Path of Exile.

There are a number of improvements we need to make to Sanctum before it can have a permanent place in Path of Exile. It needs a general rebalance, could benefit from more content, and needs to be integrated into your gameplay loop in a way that lets players specialise in it if they want to, but doesn’t force it on players who prefer the base game. We’d also need to work out how Relics would work.

Следующее дополнение к Path of Exile планируют выпустить 18 августа

Следующее дополнение к Path of Exile планируют выпустить 18 августа

Grinding Gear Games прокомментировала старт следующего дополнения к Path of Exile. По словам разработчиков, запуск планируется 18 августа, но окончательно будет известно на ExileCon.

Кроме этого, создатели игры сообщили, что не будут проводить какие-либо дополнительные мероприятия до окончания лиги Горнила. Сейчас GGG сфокусирована на ExileCon, Path of Exile 2 и дополнении 3.22.

Лига «Горнило» [Crucible] 3.21 ПоЕ — когда начнётся следующая лига в Path of Exile

16 марта студия Grinding Gear Games раскрыла первые подробности патча 3.21 для Path of Exile. Информация появилась на сайте игры.

Дата выхода лиги 3.21 для PoE, детали лиги

Релиз патча 3.21 состоится в 23:00 мск 7 апреля на ПК и 12 числа на консолях. Обновление назвали «Горнило» [Crucible]. Остальные детали апдейта пока держат в секрете. Разработчики традиционно проведут обзор всех нововведений лиги на специальной трансляции, которая пройдёт 30 марта и начнётся в 22:00 мск. На стриме будут работать Twitch Drops, поэтому не стоит его пропускать.

Когда закончится лига The Forbidden Sanctum [«Запретное святилище»] 3.20

Обычно лига заканчивается сразу после выхода глобального патча для PoE или за несколько дней до этого. Точную дату объявят на трансляции 30 марта. Исходя из релиза апдейта 7 апреля, можно предположить, что «Запретное святилище» завершится примерно 5 апреля.

Напоминаем, что после окончания лиги все ваши персонажи и сундук будут переведены в Стандарт. Там вы сможете получить доступ к героям и запустить ещё несколько карт, если они вам действительно понравились. Но вы больше не сможете выполнять ими актуальные задания лиги.

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