Качество sss в играх что
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Что такое SSS?
SSS Selective Service System (US government)
SSS Side Side Side (geometry)
SSS Congregation of the Blessed Sacrament (religious order)
SSS S. Siedle und Sцhne, Stiftung & Co (German home security manufacturer)
SSS Saffir-Simpson Scale (hurricane classification)
SSS Same-Store Sales
SSS Sapper Squad Set
SSS Scotopic Sensitivity Syndrome (visual perceptual problem)
SSS Scout Sniper School
SSS Sea Scout Ship
SSS Sea Surface Salinity
SSS Sea Surface Search
SSS Second Skin Satin (Victoria’s Secret)
SSS Secondary Shift Selector
SSS Securities Settlement System
SSS Security Support Squadron
SSS Seismic Sensor Subsystem
SSS Senior Service School
SSS Server-Side Scripting
SSS Shipbuilder Special Study
SSS Short Secret Sharing (algorithm)
SSS Sick Sinus Syndrome
SSS Side Scan Sonar
SSS Signature Security Service
SSS Sigue Sigue Sputnik
SSS Simplified Spelling Society
SSS Single Coil-Single Coil-Single Coil (electric guitars, pickup configuration)
SSS Single Shelter Switch
SSS Single Support Strategy
SSS Singlehanded Sailing Society
SSS Sinusoidal Steady-State
SSS Site Security Supervisor
SSS Skin So Soft (Avon)
SSS Small Shelter System
SSS Smart Sensory System
SSS Social Security System (Philippines)
SSS Social Services Syndrome
SSS Sociйtй Suisse de Surveillance Йconomique
SSS Society for Slovene Studies
SSS Software Subsystem Specification
SSS Software Support Specialist
SSS Solutions Sales Specialist
SSS SONET Surveillance System (Sprint)
SSS Sorry So Short
SSS Sorry So Sloppy
SSS Source Selection Sensitive
SSS Southern Satellite Systems
SSS Soviet Secret Service
SSS Space-to-Space Subsystem
SSS Special Security Squadron
SSS Specific Soluble Substance
SSS Speed Scientific School (University of Louisville)
SSS Spin Sun Sensor
SSS Staff Summary Sheet
SSS Standard Software/Supply System
SSS Standard Supply Service
SSS Standardized Scheduling System
SSS Start Stop Sequencing
SSS State School Superintendent
SSS Station Shift Supervisor
SSS Steady State Stability (power generation)
SSS Steer Solenoid Status
SSS Stellar Sensor System
SSS Storage Serviceability Standard
SSS Strategic Sealift Ships
SSS Strategic Storage Site
SSS Strict Sense Stationary Source
SSS Strike Support Ship
SSS Student Self Service
SSS Su Seguro Servidor (Spanish letter-writing protocol)
SSS Subscriber Service System (Shasta Networks)
SSS Subscriber Switching System
SSS Suitability/Supportability Statement
SSS Sunshine State Standards (Florida)
SSS Super Sport Sedan (Datsun car model suffix)
SSS Super Steady Shot (Sony camcorder function)
SSS Supersonic Sea Skimmer
SSS Surround Sound System
SSS Survivable Satellite System
SSS Survivable Storage System
SSS Suspended Substrate Stripline
SSS Swiss Speleological Society
SSS Sybase SQL Server
SSS Symmetric Storage Systems (EMC)
SSS System Safety Society
SSS System Segment Specification
SSS System Support Services
SSS System/Subsystem Specification
Understanding SSS

Sub-Surface Scattering is one of the least understood aspects of shading in 3D, with unintuitive controls confronting users who then have to resort to guesswork in order to create the effects they are looking for.
In this software-agnostic tutorial the process is completely demystified, starting with a thorough explanation of the physical processes involved. Building on this foundation users are then able to appropriately use the right settings, in any application.
The goal of the training is to empower you, as a 3D artist, to approach shading translucent materials with absolute confidence. With a clear mental model of how materials should behave, and how they react to light in every lighting situation, you will be able to set the right parameters every time, without ever needing to resort to guesswork.
In most cases there are only a small number of key controls you need to focus on, and after watching this training you will be very clear on what they are. This will make navigating complex and confusing shading systems much simpler, allowing you to focus on the important controls and ignore the rest.
This knowledge will save you a considerable amount of time and stop you from stumbling around constantly experimenting with unintuitive settings.
As well as the foundational training the course also walks you through practical examples in a range of different render engines, including Blender’s Cycles, Octane, Vray, and Modo. But no matter what application you use, even if it’s not one of the four listed above, you will benefit from this training because it is aimed at a general audience and not software-specific. You might use Arnold or Redshift for example, and still benefit from this training because the information is universal and can be translated to any 3D application. The practical examples will show you how to approach shading problems and get results quickly, and this is knowledge that can be applied anywhere.
So take the guesswork out of Sub Surface Scattering and join me, in this first instalment of the Shading Masterclass series.
SSS: Subsurface scattering (Подповерхностное рассеивание)
SSS: Subsurface scattering (подповерхностное рассеивание) — механизм переноса энергии (света), при котором свет, проникая через поверхность полупрозрачного материала, рассеивается внутри самого материала и выходит из материала в другой точке. Рассеивание происходит путем многократного отражения в случайном направлении от частиц материала.
Подповерхностное рассеивание необходимо использовать для правильной отрисовки таких материалов как мрамор, нефрит, воск (парафин), кожа, и пр.

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1) Метод основанный на использовании карты глубины. Немного напоминает стандартную технику, используемую для теней (shadow maps). Суть метода заключается в том, что считывая из текстуры глубины (из позиции источника света) значение, мы находим расстояние, которое прошел луч света внутри объекта, и на основе этого уже вычисляем рассеивание.
2) Метод, использующий текстурное пространство.
3) Фейковые методы, позволяющие без особых затрат получить похожее изображение.
Что такое SSS: Subsurface scattering (Подповерхностное рассеивание)?